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PSP2SDK
dirty-f9e4f2d
The free SDK for PSP2
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#include <threadmgr.h>
Data Fields | |
| SceSize | size |
| SceUID | processId |
| char | name [32] |
| SceUInt | attr |
| int | status |
| SceKernelThreadEntry | entry |
| void * | stack |
| int | stackSize |
| int | initPriority |
| int | currentPriority |
| int | initCpuAffinityMask |
| int | currentCpuAffinityMask |
| int | currentCpuId |
| int | lastExecutedCpuId |
| int | waitType |
| SceUID | waitId |
| int | exitStatus |
| SceKernelSysClock | runClocks |
| SceUInt | intrPreemptCount |
| SceUInt | threadPreemptCount |
| SceUInt | threadReleaseCount |
| SceUID | fNotifyCallback |
| int | reserved |
Structure to hold the status information for a thread
| SceUInt SceKernelThreadInfo::attr |
Thread attributes
Current CPU affinity mask
Current CPU ID
Current priority
| SceKernelThreadEntry SceKernelThreadInfo::entry |
Thread entry point
Exit status of the thread
Function notify callback UID
Initial CPU affinity mask
Initial priority
Interrupt preemption count
Last executed CPU ID
| char SceKernelThreadInfo::name[32] |
Nul terminated name of the thread
The UID of the process where the thread belongs
Reserved
Number of clock cycles run
| SceSize SceKernelThreadInfo::size |
Size of the structure
Thread stack pointer
Thread stack size
Thread status
Thread preemption count
Thread release count
Wait id
Wait type
1.7.6.1